Mastering Siege Decks in Tower Rush

However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.

This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.

The Defensive Wall

The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.

You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.

  • Patience is mandatory.
  • Build the fortress first.
  • Always know the opponent’s ‘tank’ cycle.

The Mortar vs. The X-Bow

The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.

The Mortar’s blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.

The Threat How to Respond
Heavy Tanks (Golem, Giant) blocking the shots Play hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw
Heavy Spells (Rocket, Lightning) destroying the weapon You must out-cycle their spell; play your X-Bow faster than they can draw their Rocket

A War of Attrition

Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.

Welcome to the artillery division.

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