Every competitive game eventually develops certain strategies that the community universally despises playing against.
They rely heavily on psychological warfare, forcing you to play their specific game rather than executing your own game plan.
The Spell-Cycle Defensive Turtle
Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.
If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.
- Punish them the exact millisecond they cast a spell on your tower.
- Stay calm; these matches usually go to the final seconds of overtime.
- If you have a heavy spell, cycle it back at them.
The Relentless Assualt
On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.
The key to beating bridge spam is managing your card rotation perfectly to always have a cheap counter ready.
| Annoying Deck | How it Wins |
|---|---|
| X-Bow / Mortar Siege | Protecting it with infinite cheap troops |
| Instant Destruction | Requires perfect anti-air spacing to defeat |
Staying Zen
Ultimately, the creators of these annoying decks are hoping to defeat you psychologically before they defeat you mathematically.
Stay focused, play perfectly, and send them back to the lobby.
If you have any questions pertaining to wherever and how to use tower rush, you can call us at our page.
Leave a comment